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Showing posts with the label Spline

Kinetic Panel | OculusTriangle

OculusTriangle - Using [3pt-Bezier-Curve] <Order> 1. Open Family 'Curtain Panel Pattern Based' 2. Change the pattern 'Rectangle' > 'Triangle(flat)' 3. Draw the lines from the each of the points to mid points onto opposite side line 4. Change into reference line 5. Setting Normalized Curve Parameter on the reference line 6. Upload the [3pt-Bezier-Curve] on the project, and draw the spline along the Points that already be applied on normalized curve parameter 7. Repeat 3 times 8. Setting the values and formulas, as showen on the 'Family Type' *Caution 1. The choosing order of the Normalized Curve Parameter Points should be followed by the family '3pt-Bezier-Curve' 2. When selecting the curve, be careful with only choosing the model line 3. Turn off the visible check of [3pt-Bezier-Curve] > When turning on, on the project model will show the model line of the family

Adaptive Spline | 3pt-Bezier-Curve

3pt-Bezier-Curve Normalized Curve Parameter : 0.5, 0.25, 0.125

Adaptive Spline | Bezier-ish by Points

Bezier-ish by points & Way better Bezier-ish by Points Spline Type 3 Revit/Vasari has a couple kinds of splines, regular spline (A) and spline-by-points (B). You’d think they were pretty similar, but you’d be wrong. I’d like to show an alternative to these 2 curve types, (C), a point hosted control polygon based curve. Regular Spline, sometimes called a b-spline, has a control polygon and a weighted “attraction” to the placement points while Spline-by-points passes precisely through it’s placement points. Perhaps more important, the Spline-by-points is much easier to associate with other geometry, flexing and stretching with it’s host in a way that is not possible with the regular spline tool, and it is also a 3 dimensional curve that is not restricted to one plane. So what can you do if you want the weighted polygon behavior but want to keep the associations between the curve and a host? As previously discussed, Revit/Vasari has a couple kinds of splines (regular ...